Greater Chattanooga Darting Association
GCDA
league info
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EMAIL
gcda@gcda.org

PHONE
423-362-4267

FAX
1-480-247-4813

POSTAL
PO BOX 24956
CHATTANOOGA TN
37422




Rules of Play

I. Membership

A. Only registered GCDA members are eligible to participate in GCDA Activities.

B. Sponsored teams or team members who are delinquent in fees shall not be allowed to participate in match play.

Points will be deducted for illegal players and scores will be held until sponsor/bar fees are paid.

C. A players membership is automatic acceptance of these rules and conditions which are not subject to appeal, except

to the Rules and Protest Committee.

D. The GCDA will not practice discrimination due to age, sex, race, religion, or national origin and all references to "he" in

the RULES OF PLAY and BY LAWS shall apply and mean "she" as well.

E. Each GCDA team will be represented by a captain and a co-captain as designated on the submitted roster. The acting

captain will be required to attend the Captain's Meetings on the first Monday of each month, unless otherwise indicated

by the League Council. Failure to attend the meeting will result in the loss of 2 (two) points from the teams total points

for the current season.

II. Schedules

A. All league scheduling will be in the best interest of the GCDA. The council will consider advancing any team that

finishes first in regular season to a higher division providing that at least fifty percent of the players remain on that

team. All teams will be placed in divisions according to the team average, which is determined by the Points Per

Dart for the top six (6) team players. Equalization of divisions and the best possible competition, as well as any

and all other pertinent information will be considered in making these determinations.

B. All league schedules shall be constructed by the GCDA council as soon as possible after the submission of

completed team rosters. The Council will announce the initial and final roster submission dates.

C. Copies of the schedule will be published to the team sponsor and to the team captain prior to the beginning of

each season.

D. A pub may have one team per dartboard. Due to increased participation, the Council may vote to waive this rule.

E. COMPLETED ROSTER means: All names, addresses, GCDA numbers, sponsor fees, as well as membership

dues. If a team cannot play on a specific night (i.e. Tuesday or Wednesday only) it must be noted on top of the

roster when it is submitted.

III. Divisions

A. The GCDA will endeavor to have as many equal number of teams per division and the number of divisions each

season as it is necessary to provide relative levels of match play for all it's members. Division designation will be

based on on points per dart for the top six (6) team players and other relative information accumulated.

B. For a pub to have a game each week, it must sponsor at least two (2) teams per season.

IV. Time of Matches

A. The start time for the first match is to be within 15 minutes of 7:30 pm for all divisions playing the best 2 of 3

games (AA, A, & B all start at 7:30 pm) All other divisions are to start within 15 minutes of 8:00 pm. Any match

not underway within 15 minutes of the official start time may be subject to forfeit. Players arriving who are

members in good standing and listed on the appropriate roster are eligible to play in non-throw sections of play.

Games shall not be delayed due to late players.

V. Match Profile

A. Tuesday Match Play

1. Match Play Format: minimum of six (6) players

a. Six (6) single 501, single in double out (SIDO); one 1 point for each game won.

b. Three (3) doubles Cricket; two (2) points for each game won

c. Three (3) doubles 301, double in double out (DIDO); two (2) points for each game won.

d. Total possible points for the match play are eighteen (18).

2. Divisions of AA and A are to play the best 2 of 3 format for all matches. B Division will utilize best 2 of 3 format

for 501 matches.

3. The line up for all games shall consist of the player's name and GCDA number.

4. The home team will put up their players first in the first two 501 games. The visiting team will put up their players

first in the next two 501 games. The home team will put up their players in the last two 501 games. In Cricket,

the visiting team will put up the first round team first. The home team will put up the second round team first.

The visiting team will put up the third round team first. The home team will put up the first round 301 team first.

The visiting team will put up the second round team first and the home team will put up the last 301 round first.

5. All games must be thrown 2 at a time unless both captains agree otherwise.

6. Changes and substitutions may be made only in case of a personal emergency where a listed player cannot

throw the game and must leave the building.

7. Any use of an illegal player in match play, used and discovered, will result in the forfeiture of those points

gained by the use of the illegal player. Further action may be considered by the Rules and Protest Committee

should circumstances require.

8. Blinds (absent players) may not be used until all present players have been played in each section of the

format. If both teams have a blind it will be scored as a loss for both teams.

9. All games should be played on the centermost board available unless both captains agree otherwise.

B. Wednesday Match Play

1. Match Play Format: minimum of six (6) players

a. Six (6) single 501, single in double out (SIDO); one 1 point for each game won.

b. Three (3) doubles Cricket; two (2) points for each game won

c. Two (2) triples 601, double in double out (DIDO); three (3) points for each game won.

d. Total possible points for the match play are eighteen (18).

2. The line up for all games shall consist of the player's name and GCDA number.

3. The home team will put up their players first in the first two 501 games. The visiting team will put up their

players first in the next two 501 games. The home team will put up their players in the last two 501 games.

In Cricket, the visiting team will put up the first round team first. The home team will put up the second

round team first. The visiting team will put up the third round team first. The home team will put up the first

round 601 team first. The visiting team will put up the second round team first .

4. All games must be thrown 2 at a time unless both captains agree otherwise.

5. Changes and substitutions may be made only in case of a personal emergency where a listed player cannot

throw the game and must leave the building.

6. Any use of an illegal player in match play, used and discovered, will result in the forfeiture of those points

gained by the use of the illegal player. Further action may be considered by the Rules and Protest Committee

should circumstances require.

7. Blinds (absent players) may not be used until all present players have been played in each section of the

format. If both teams have a blind it will be scored as a loss for both teams.

8. All games should be played on the centermost board available unless both captains agree otherwise.

C. Thursday Match Play

1. Match Play Format: minimum of four (4) players

a. Four (4) doubles 501, single in double out (SIDO); one (1) point for each game won.

b. Four (4) singles 501, single in double out (SIDO); one (1) point for each game won.

c. Four (4) doubles Cricket; one (1) point for each game won.

d. Four (4) singles Cricket; one(1) point for each game won.

e. Two (2) doubles 301, double in double out (DIDO);1 point for each game won.

f. Total possible points for the match play are eighteen (18).

2. A Division only is to play the best 2 of 3 format for 301 matches.

3. The line up for all games shall consist of the player's name and GCDA number.

4. The Thursday scoresheet will indicate for the complete match, with a shaded area, which team puts up their

teams first.

5. All games must be thrown 2 at a time unless both captains agree otherwise.

6. Changes and substitutions may be made only in case of a personal emergency where a listed player cannot

throw the game and must leave the building.

7. Any use of an illegal player in match play, used and discovered, will result in the forfeiture of those points

gained by the use of the illegal player. Further action may be considered by the Rules and Protest Committee

should circumstances require.

8. Blinds (absent players) may not be used until all present players have been played in each section of the

format. If both teams have a blind it will be scaored as a loss for both teams.

9. All games should be played on the centermost board available unless both captains agree otherwise.

VI. Equipment

A. All league competition, including tournaments and playoffs, shall be conducted on a Standard English Bristle (Red,

Black, and Green colors only) 20-point clock faced dartboard of top quality and decent condition.

B. Dartboards shall be positioned five feet, eight inches (+ or -1/4 inch) from floor to the center of the bulls eye, with

the "20" wedge at the top center.

C. The hockey (foul or toe) line shall be no longer than thirty-six inches (eighteen inches either side of center) and be

seven feet, nine and one-quarter inches (measured from the front surface of the board to the front of the toe

line), and with a diagonal of nine feet seven 3/8 inches (from center of bull to front of toe line).

D. A lateral distance of two feet from the bulls eye shall be clear of all obstructions (i.e. walls, shelves, and tables.)

E. When more than one board on the same wall is being used for play during a match, a minimum of five feet (preferably

six) shall be maintained between the centers of the boards in use.

F. All league boards shall be firmly anchored to the wall and will be well illuminated.

G. The dart board spider wire must not be broken, and the double and triple rings must be within a tolerance of 1/32

inch of the normal space of 3/8 inch.

H. The pub owner is responsible for supplying and maintaining the league play dartboards, which must be deemed

appropriate for play by the district director or the GCDA League Council.

I. Prior to the beginning of league play, the director from each district will inspect each league play board for the

compliance of measurements, lighting, and play condition.

VII. Beginning the Game

A. Local play should be ended 30 minutes prior to league play on the night(s) of scheduled GCDA league play so

that both the visiting and the home teams can use the boards for warming up. It is considered the home teams

captains responsibility to enforce this, and in keeping with good sportsmanship and hospitality to identify the

visiting team's captain and invite the team to warm up.

B. The warm-up period after the players have been put up by the captains and prior to the start of match play, shall be

limited to nine (9) darts per player.

C. All games must begin by throwing for the cork with the home team having the option of first or second

throw at all times. The team of the player who throws closest to the cork shall throw first, starting the game. Only

the players scheduled for the match play may throw for the cork.

D. An 01 game is concluded at such time as a player/team hits the double required to reduce the

remaining score to zero. Any and all darts thrown subsequently shall not count for score. Any thrower may approach

the board, without touching it, to check the dart(s) thrown.

E. The player throwing for the cork need not go first in the doubles or the triples team games.

F. Should the scorer (see Section VIII) call for a re-throw of the cork, the visiting team will throw first with additional

re-throws being made on an alternate basis.

G. The dart must remain in the board in order to count. Additional throws may be made (only when throwing for the

cork) until such time that the players dart remains in the board. Should the second thrower dislodge the dart of the

first thrower, a re-throw will be made with the second thrower now throwing first.

H. Re-throws shall be called for if the scorer (see Section VIII) cannot decide which dart is closer to the cork or if both

darts are anywhere in the inner bull or both darts are anywhere in the outer bull. The thrown darts that remain in the

board may not be touched to determine closeness to the cork.

Measurement or decision must be made from the distance of the entrance point of the dart in the dartboard to the

cork without touching or straightening the dart.

I. The second thrower may acknowledge the first dart as an inner or outer bull and ask the dart be removed before

throwing.

J. In the 2 of 3 format, the order of throwers need not remain the same in different legs of play.

VIII. Scoring

A. Having a scorer (chalker) is optional for any game by mutual consent of the players involved in the game. The scorer

can be asked to step down by the shooter involved through their team captain at any time during the game. The scorer

will be a member of one of the teams playing, unless a capable person agreed upon by both captains.

B. The scorer will stand still in an area no further than three (3) feet from the scoreboard next to the board being used for

the game. There will be no drinking or tobacco use (smoking, dipping, chewing, etc.) by the scorer during the game.

The scorer will not make any unnecessary movements (head movement, leaning to check darts thrown, rocking, etc.)

until all three darts of the turn are thrown. The scorer will face the board at all times.

C. The scorer will not call out a scorer on one dart or all three darts, unless asked to do so by the present shooter. The

scorer may tell the amount scored or remaining if asked to do so by the present shooter. The scorer may not tell a

shooter what to throw, what double to shoot, or the combinations available for an out shot.

D. If the shooters cannot agree, the scorer will determine the winner of the bull or the need for a re-throw. All darts will be

counted by the shooter and must be acknowledged by the shooter before the darts are removed (including doubling

in or out). When the winning dart is thrown, the scorer will signify that the game has ended.

E. The scorer will remain neutral at all times.

F. For a dart to count, it must remain in the board until called and scored except when the dart ends a game.

G. Should there be a mistake in the scoring, it must be pointed out and changed before the teams next turn.

Discrepancies discovered after the players throw of the team making the mistake will remain as scored unless

both players agree to the change in the interest of good sportsmanship and fair competition.

H. Scores will be determined by the side of the wire separating the different areas and scored where the point of

the dart first penetrates the face of the board. Robin Hoods and bounce outs do not score.

I. Infringements of the hockey (foot or toe) line will be brought to the attention of the thrower's captain the first

time as a courtesy. If subsequent violations continue, and are called, the dart thrown will not count.

CLARIFICATION: The throwers two (2) feet must be behind the line until after the darts are released.

Reasonable accommodations shall be extended to the disabled. A player throwing out of turn will have their

score removed and his turn forfeited for that round.

J. The captain of the home team is responsible for providing the GCDA score sheet and envelope must keep all

of the home score sheets until the end of the league play for that season should there be any questions.

THE WINNING TEAM IS RESPONSIBLE FOR THE MAILING, FAXING OR EMAILING OF THE SCORE SHEET.

K. There will be a three-part score sheet: one copy to each captain and one copy to be mailed.

L. All score sheets will be sent to an address designated by the GCDA League Council.

M. GCDA will accept mailed, faxed or emailed scoresheets. All scoresheets that are mailed must have a

postmark of no later thanThursday of that week for Tuesday Night Teams, a postmark of no later than Friday

of that week for Wednesday Night Teams and a postmark of no later than Saturday of that week for Thursday

Night Teams. Scoresheets that are faxed or emailed must not be time stamped any later than Friday at

7:00 pm for Tuesday Night teams, must not be time stamped any later than Saturday at 7:00 pm for

Wednesday Night teams and must not be time stamped any later than Saturday at 7:00 pm for Thursday

Night teams.

N. Penalty for not mailing or late mailing of score sheet will be a two (2) point deduction from the teams total points.

Repeated late or missing scoresheets may result in an investigation by the GCDA Rules and Protest Committee.

O. The score keepers responsibility is scorekeeping only. Rules interpretation is the responsibility of the GCDA Rules

and Protest Committee.

P. With respect to MVP points, High Ins, High Outs and Patches:

1. Values are to be determined by the GCDA approved MVP list.

2. All MVP points must be thrown and properly entered on the score sheet. High Ins, High Outs and Patches

(180 scored, Three Triples, 5 or 6 Bullseyes) should be recorded by the home team captain on the bottom

of the scoresheet with the players name and GCDA dart number. Neither MVP points or Patches can be

arbitrated with the scorekeeper at a later date.

3. In Cricket, all darts must count full value to score MVP points.

4. MVP points will not be counted during playoff matches.

5. The GCDA will award one (1) MVP plaque per division to the person with the most MVP points at the end of the

regular season. Any ties for top MVP point accumulation will be determined by a single throw off of a 501 match.

6. In 2 of 3 format, MVP points will be counted in the first two games only. High Ins, High Outs, Ton 80's, and cricket

patches count at all times.

IX. Postponements

A. A match, to include play off matches, may be postponed by mutual agreement between the captains prior to the

day/night of the scheduled match play. Exceptions to the aforementioned should be brought to the attention of

the league council for review.

B. All postponed matches should be played within seven (7) days of the scheduled date. The GCDA league

council must approve all rescheduled matches by notification of both team captains. CLARIFICATION:

Please do not call the day/night of a match to get a postponement. It is not fair to the team that showed up,

even if the other captain is willing to postpone. It is the responsibility of a team to be present at the scheduled

match at the scheduled time and place.

X. Forfeits

A. Should a team have less than four (4) players of its rostered team for Tuesday/Wednesday six (6) player teams or less

than three (3) players of its rostered team for Thursday four (4) player teams, present by starting time, plus a fifteen

(15) minute grace period, the short team must forfeit the entire match, unless both captains agree to extend the grace

period.

B. Games involving two or more players will take place with the team that is short a player forfeiting that players turn and

all others players throwing in normal succession.

C. Any team which plays a member ineligible to play on that team shall forfeit, as a penalty, any points that were scored in

that match that the ineligible thrower played. These points will be awarded to the other team.

D. Any team receiving a forfeit will be awarded twelve (12) points, or after the third week of competition, the teams average

points, whichever is higher. In the event that an entire team, or if less than four (4) team members, does not appear for

the first two (2) consecutive matches of the season, that team win be considered null and void. All points awarded to

opponents will be eliminated (this is to include MVP points). In the event that an entire team, or if less than (4) team

members does play some of its matches, but forfeits three (3) or more games in a season, the number of forfeit points

for the remaining matches will be handled in the standard format (Section 10; D). Any MVP points accrued by

any member of the offending team WHO HAS NOT SIGNED THE SCORE SHEET OF THE FORFEITED MATCH will

be considered null and void.

E. Any team that can be shown to have blatantly forfeited a match in any season. WILL BE PLACED ON PROBATION

FOR AN ENTIRE YEAR. THE SECOND OFFENSE WILL RESULT IN SUSPENSION FOR ONE (1) YEAR.

XI. Play-off Procedures

A. The number of teams to make the playoffs in each division will be indicated on the GCDA website and will be

presented to the team captains during the season.

B. All plaques, trophies or patches must be picked up within thirty (30) days of availability. Patches are

available after the end of the regular season.

C. The following method will be used for end of regular season tie-breakers in this order:

1. Head to head matches during regular season play.

2. The best won-lost records during regular league play.

3. One game of 1001 SIDO six (6) person team in a neutral pub.

D. One team plaque will be awarded to the regular season team winner of each division. This plaque will have the

team members names, the team name and the teams captain name inscribed thereon. Individual plaques for

winning team members will be available for $5.00 to be paid upon request to the Special EventsChairperson

no later than the date of the Finals for that season.

E. Play-off team winners will receive one team picture plaque with each team members name, the team name,

and the teams captain name inscribed on them. Individual plaques for winning team members will be available

for $5.00 to be paid upon request to the Special Events Chairperson no later than the date of the Finals for

that season.

F. In the event that one team wins the regular season and that same team is the play off winner, one team plaque

will be awarded to that team. This plaque will indicate both of the titles and will have the team members names,

the team name and the teams captain name inscribed thereon.

G. Before finals, if a controversy occurs between the two captains about rescheduling a match, the rules aforementioned

in Section IX of this document will apply.

XII. Conduct

A. Good sportsmanship and common courtesy are expected at all times. Heckling or other harassment is forbidden.

A team may make as much noise as it wants while it is throwing, but must remain quiet while the other team is

throwing. All players and spectators must give each thrower plenty of room to throw and refrain from undue

movement or motion in or near the dartboard lane to eliminate distractions. Repeated harassment

or loud, foul language may result in forfeiture of up to six (6) match play points. Physical abuse against fellow

darters, or against sponsor pubs property will not be tolerated and can result in suspension or expulsion of both

parties relative to the circumstances.

B. The GCDA League Council reserves the right to suspend or expel any player team, sponsor, or pub whose actions

and/or conduct is not the best interest of the GCDA.

C. There will be no gambling between players during GCDA events. Spectators will be asked to leave if it is discovered

that gambling is going on during the match play.

XIII. Protest Procedures

A. Only team captains, acting team captains and sponsors may file protests about irregularities relating to any GCDA

sanctioned event. All details must be submitted to the GCDA Rules & Protest Chairperson in writing within

FORTY-EIGHT (48) HOURS of the incident. Irreconcilable differences that arise during semi-finals or finals are advised

to be settled by arbitration through the Rules and Protest Committee chairperson, or the GCDA League Council

designated alternate. Due to the time factors involved in these special protest, all contact shall be made by telephone.

B. A decision will be made by the Rules and Protest Committee whose decision will be final!

XIV. Adding New Players

A. Once the team roster has been submitted to the GCDA League Council and scheduled play has begun, there will

not be allowed any changing of teams by individual players that have thrown. However, there will be allowed

team/player changes between seasons. Submitted team rosters may not be altered except:

1. Players may be added to the team roster throughout the season until the ten (10) player cap is reached.

Add-ons are to be considered by the council specifically on the night of the Captains Packet Pick-Up.

In addition, there are to be additional reviews as needed throughout the season. The Council itself or

its designated committee may perform these reviews.

2. Any previous player not currently a GCDA member may play on a qualified team without

GCDA League Council approval as long as that player's PPD history is lower than the

average PPD in the division and it does not raise the team's PPD average above the average

team PPD in the division requested.  A new player, meaning no previous league

experience, may participate on any level. A current GCDA member is to mean specifically a

member in good standing with dues current.

3. Add-ons will not be accepted unless they are submitted on the GCDA approved add-on

sheet and submitted to the official scorekeeper. The official scorekeeper will then notify

the GCDA League Council for the need of a called meeting.

4. All Added players must throw at least two (2) weeks to be eligible for playoff matches. All dues must be

paid when add-ons are submitted. All add-ons must be mailed so that it is postmarked prior to that

teams match.

XV. Duties Of Team Captains

A. The team captain is responsible for the conduct of the team and the safety of all participants and spectators

as referred to in the Conduct section of these rules.

B. Each team must be represented by either the captain or the acting captain only.

C. Each captain and co captain will give a phone number(s) where they can be reached at any time.

D. Each captain will have the GCDA League Officers telephone numbers.

E. Each captain involved in weekly match play, season semi-finals, or finals SHALL BE RESPONSIBLE FOR

RESOLVING, while in private consultation with the opposing team captain, any rules infraction(s) which occur.

Non-resolved differences shall be referred to the Rules and Protest Committee through the usual protest

procedures of Section XII of the these rules.

XVI. Changes In Play Format

A. The GCDA Council may approve divisions that test new format ideas as well as promote tournament play.

The league council reserves the right to accept or deny requests and proposals that, in its opinion, are

(are not) in the best interest of the GCDA.

XVII. Amendments

A. These Rules of Play may be amended by majority vote of the captains.

Amendment to Article VIII.P.5 -August 2011

5. The GCDA will award one (1) MVP plaque per division to the male darter with the most MVP points

at the end of the regular season and will award one (1) MVP plaque per division to the female darter

with the most MVP points at the end of the regular season. Any ties for top MVP point accumulation

will be determined by a single throw off of a 501 match. One (1) Plaque will be awarded for the "HIGH

IN" in each division at the end of regular season. One (1) Plaque will be awarded for the "HIGH

OUT" in each division at the end of regular season.

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