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I. Membership
A. Only registered GCDA members
are eligible to participate in GCDA Activities.
B. Sponsored teams or team
members who are delinquent in fees shall not be allowed to participate
in match play.
Points will
be deducted for illegal players and scores will be held until sponsor/bar
fees are paid.
C. A players membership is automatic
acceptance of these rules and conditions which are not subject to appeal,
except
to the Rules
and Protest Committee.
D. The GCDA will not practice
discrimination due to age, sex, race, religion, or national origin and
all references to "he" in
the RULES OF
PLAY and BY LAWS shall apply and mean "she" as well.
E.
Each GCDA team will be represented by a captain and a co-captain as
designated on the submitted roster. The acting
captain will be required
to attend the Captain's Meetings on the first Monday of each month,
unless otherwise indicated
by the League Council.
Failure to attend the meeting will result in the loss of 2 (two) points
from the teams total points
for the current season.
II. Schedules
A. All league scheduling will
be in the best interest of the GCDA. The council will consider advancing
any team that
finishes first in
regular season to a higher division providing that at least fifty
percent of the players remain on that
team. All teams will
be placed in divisions according to the team average, which is determined
by the Points Per
Dart for the top six
(6) team players. Equalization of divisions and the best possible competition,
as well as any
and all other pertinent
information will be considered in making these determinations.
B. All league schedules shall
be constructed by the GCDA council as soon as possible after the submission
of
completed team rosters.
The Council will announce the initial and final roster submission dates.
C. Copies of the schedule will
be published to the team sponsor and to the team captain prior to the
beginning of
each season.
D. A pub may have one team per
dartboard. Due to increased participation, the Council may vote to waive
this rule.
E. COMPLETED ROSTER means: All
names, addresses, GCDA numbers, sponsor fees, as well as membership
dues. If a team cannot
play on a specific night (i.e. Tuesday or Wednesday only) it must be
noted on top of the
roster when it is
submitted.
III. Divisions
A. The GCDA will endeavor to have
as many equal number of teams per division and the number of divisions
each
season as it is necessary
to provide relative levels of match play for all it's members. Division
designation will be
based on on points
per dart for the top six (6) team players and other relative information
accumulated.
B. For a pub to have a game each
week, it must sponsor at least two (2) teams per season.
IV. Time of Matches
A. The start time for the first
match is to be within 15 minutes of 7:30 pm for all divisions playing
the best 2 of 3
games (AA, A, &
B all start at 7:30 pm) All other divisions are to start within 15 minutes
of 8:00 pm. Any match
not underway within
15 minutes of the official start time may be subject to forfeit. Players
arriving who are
members in good standing
and listed on the appropriate roster are eligible to play in non-throw
sections of play.
Games shall not be
delayed due to late players.
V. Match Profile
A. Tuesday Match Play
1. Match Play Format: minimum
of six (6) players
a.
Six (6) single 501, single in double out (SIDO); one 1 point for each
game won.
b.
Three (3) doubles Cricket; two (2) points for each game won
c.
Three (3) doubles 301, double in double out (DIDO); two (2) points for
each game won.
d.
Total possible points for the match play are eighteen (18).
2. Divisions of AA and A are to
play the best 2 of 3 format for all matches. B Division will utilize
best 2 of 3 format
for 501 matches.
3. The line up for all games shall
consist of the player's name and GCDA number.
4. The home team will put up their
players first in the first two 501 games. The visiting team will put
up their players
first in the next
two 501 games. The home team will put up their players in the last two
501 games. In Cricket,
the visiting team
will put up the first round team first. The home team will put up the
second round team first.
The visiting team
will put up the third round team first. The home team will put up the
first round 301 team first.
The visiting team
will put up the second round team first and the home team will put up
the last 301 round first.
5. All games must be thrown 2
at a time unless both captains agree otherwise.
6. Changes and substitutions may
be made only in case of a personal emergency where a listed player cannot
throw the game and
must leave the building.
7. Any use of an illegal player
in match play, used and discovered, will result in the forfeiture
of those points
gained by the use
of the illegal player. Further action may be considered by the Rules
and Protest Committee
should circumstances
require.
8. Blinds (absent players) may
not be used until all present players have been played in each section
of the
format. If both teams
have a blind it will be scored as a loss for both teams.
9. All games should be played
on the centermost board available unless both captains agree otherwise.
B. Wednesday Match Play
1. Match Play Format: minimum
of six (6) players
a.
Six (6) single 501, single in double out (SIDO); one 1 point for each
game won.
b.
Three (3) doubles Cricket; two (2) points for each game won
c.
Two (2) triples 601, double in double out (DIDO); three (3) points for
each game won.
d.
Total possible points for the match play are eighteen (18).
2. The line up for all games shall
consist of the player's name and GCDA number.
3. The home team will put up their
players first in the first two 501 games. The visiting team will put
up their
players first in the
next two 501 games. The home team will put up their players in the last
two 501 games.
In Cricket, the visiting
team will put up the first round team first. The home team will put
up the second
round team first.
The visiting team will put up the third round team first. The home team
will put up the first
round 601 team first.
The visiting team will put up the second round team first .
4. All games must be thrown 2
at a time unless both captains agree otherwise.
5. Changes and substitutions may
be made only in case of a personal emergency where a listed player cannot
throw the game and
must leave the building.
6. Any use of an illegal player
in match play, used and discovered, will result in the forfeiture
of those points
gained by the use
of the illegal player. Further action may be considered by the Rules
and Protest Committee
should circumstances
require.
7. Blinds (absent players) may
not be used until all present players have been played in each section
of the
format. If both teams
have a blind it will be scored as a loss for both teams.
8. All games should be played
on the centermost board available unless both captains agree otherwise.
C. Thursday Match Play
1. Match Play Format: minimum
of four (4) players
a.
Four (4) doubles 501, single in double out (SIDO); one (1) point for
each game won.
b.
Four (4) singles 501, single in double out (SIDO); one (1) point for
each game won.
c.
Four (4) doubles Cricket; one (1) point for each game won.
d.
Four (4) singles Cricket; one(1) point for each game won.
e.
Two (2) doubles 301, double in double out (DIDO);1 point for each game
won.
f.
Total possible points for the match play are eighteen (18).
2. A Division only is to
play the best 2 of 3 format for 301 matches.
3. The line up for all games shall
consist of the player's name and GCDA number.
4. The Thursday scoresheet will
indicate for the complete match, with a shaded area, which team puts
up their
teams first.
5. All games must be thrown 2
at a time unless both captains agree otherwise.
6. Changes and substitutions may
be made only in case of a personal emergency where a listed player cannot
throw the game and
must leave the building.
7. Any use of an illegal player
in match play, used and discovered, will result in the forfeiture
of those points
gained by the use
of the illegal player. Further action may be considered by the Rules
and Protest Committee
should circumstances
require.
8. Blinds (absent players) may
not be used until all present players have been played in each section
of the
format. If both teams
have a blind it will be scaored as a loss for both teams.
9. All games should be played
on the centermost board available unless both captains agree otherwise.
VI. Equipment
A. All league competition, including
tournaments and playoffs, shall be conducted on a Standard English Bristle
(Red,
Black, and Green colors
only) 20-point clock faced dartboard of top quality and decent condition.
B.
Dartboards shall be positioned five feet, eight inches (+ or -1/4 inch)
from floor to the center of the bulls eye, with
the "20"
wedge at the top center.
C.
The hockey (foul or toe) line shall be no longer than thirty-six inches
(eighteen inches either side of center) and be
seven feet, nine and
one-quarter inches (measured from the front surface of the board to
the front of the toe
line), and with a
diagonal of nine feet seven 3/8 inches (from center of bull to front
of toe line).
D.
A lateral distance of two feet from the bulls eye shall be clear of
all obstructions (i.e. walls, shelves, and tables.)
E.
When more than one board on the same wall is being used for play during
a match, a minimum of five feet (preferably
six) shall be maintained
between the centers of the boards in use.
F. All league boards shall be
firmly anchored to the wall and will be well illuminated.
G.
The dart board spider wire must not be broken, and the double and triple
rings must be within a tolerance of 1/32
inch of the
normal space of 3/8 inch.
H. The pub owner is responsible
for supplying and maintaining the league play dartboards, which must
be deemed
appropriate for play
by the district director or the GCDA League Council.
I.
Prior to the beginning of league play, the director from each district
will inspect each league play board for the
compliance of measurements,
lighting, and play condition.
VII. Beginning the Game
A. Local play should be ended
30 minutes prior to league play on the night(s) of scheduled GCDA league
play so
that both the visiting
and the home teams can use the boards for warming up. It is considered
the home teams
captains responsibility
to enforce this, and in keeping with good sportsmanship and hospitality
to identify the
visiting team's captain
and invite the team to warm up.
B. The warm-up period after the
players have been put up by the captains and prior to the start of match
play, shall be
limited to nine (9)
darts per player.
C. All games must begin by throwing
for the cork with the home team having the option of first or second
throw at all times.
The team of the player who throws closest to the cork shall throw first,
starting the game. Only
the players scheduled
for the match play may throw for the cork.
D. An 01 game is concluded at
such time as a player/team hits the double required to reduce the
remaining score to
zero. Any and all darts thrown subsequently shall not count for score.
Any thrower may approach
the board, without
touching it, to check the dart(s) thrown.
E. The player throwing for the
cork need not go first in the doubles or the triples team games.
F. Should the scorer (see Section
VIII) call for a re-throw of the cork, the visiting team will throw
first with additional
re-throws being made
on an alternate basis.
G. The dart must remain in the
board in order to count. Additional throws may be made (only when throwing
for the
cork) until such time
that the players dart remains in the board. Should the second thrower
dislodge the dart of the
first thrower, a re-throw
will be made with the second thrower now throwing first.
H. Re-throws shall be called for
if the scorer (see Section VIII) cannot decide which dart is closer
to the cork or if both
darts are anywhere
in the inner bull or both darts are anywhere in the outer bull. The
thrown darts that remain in the
board may not be touched
to determine closeness to the cork.
Measurement or decision
must be made from the distance of the entrance point of the dart in
the dartboard to the
cork without touching
or straightening the dart.
I. The second thrower may acknowledge
the first dart as an inner or outer bull and ask the dart be removed
before
throwing.
J. In the 2 of 3 format, the order
of throwers need not remain the same in different legs of play.
VIII. Scoring
A. Having a scorer (chalker) is
optional for any game by mutual consent of the players involved in the
game. The scorer
can be asked to step
down by the shooter involved through their team captain at any time
during the game. The scorer
will be a member of
one of the teams playing, unless a capable person agreed upon by both
captains.
B. The scorer will stand still
in an area no further than three (3) feet from the scoreboard next to
the board being used for
the game. There will
be no drinking or tobacco use (smoking, dipping, chewing, etc.) by the
scorer during the game.
The scorer will not
make any unnecessary movements (head movement, leaning to check darts
thrown, rocking, etc.)
until all three darts
of the turn are thrown. The scorer will face the board at all times.
C. The scorer will not call out
a scorer on one dart or all three darts, unless asked to do so by the
present shooter. The
scorer may tell the
amount scored or remaining if asked to do so by the present shooter.
The scorer may not tell a
shooter what to throw,
what double to shoot, or the combinations available for an out shot.
D. If the shooters cannot agree,
the scorer will determine the winner of the bull or the need for a re-throw.
All darts will be
counted by the shooter
and must be acknowledged by the shooter before the darts are removed
(including doubling
in or out). When the
winning dart is thrown, the scorer will signify that the game has ended.
E. The scorer will remain neutral
at all times.
F.
For a dart to count, it must remain in the board until called and scored
except when the dart ends a game.
G. Should there be a mistake in
the scoring, it must be pointed out and changed before the teams next
turn.
Discrepancies
discovered after the players throw of the team making the mistake will
remain as scored unless
both players
agree to the change in the interest of good sportsmanship and
fair competition.
H. Scores will be determined by
the side of the wire separating the different areas and scored where
the point of
the dart first penetrates
the face of the board. Robin Hoods and bounce outs do not score.
I. Infringements of the hockey
(foot or toe) line will be brought to the attention of the thrower's
captain the first
time as a courtesy. If subsequent
violations continue, and are called, the dart thrown will not count.
CLARIFICATION: The throwers
two (2) feet must be behind the line until after the darts are released.
Reasonable accommodations
shall be extended to the disabled. A player throwing out of turn will
have their
score removed and his turn
forfeited for that round.
J. The captain of the home team
is responsible for providing the GCDA score sheet and envelope must
keep all
of the home score sheets
until the end of the league play for that season should there be any
questions.
THE WINNING TEAM IS RESPONSIBLE
FOR THE MAILING, FAXING OR EMAILING OF THE SCORE SHEET.
K.
There will be a three-part score sheet: one copy to each captain and
one copy to be mailed.
L. All score sheets will be sent
to an address designated by the GCDA League Council.
M. GCDA will accept mailed, faxed
or emailed scoresheets. All scoresheets that are mailed must have a
postmark of no later
thanThursday of that week for Tuesday Night Teams, a postmark
of no later than Friday
of that week for Wednesday
Night Teams and a postmark of no later than Saturday of that week for
Thursday
Night Teams. Scoresheets
that are faxed or emailed must not be time stamped any later than Friday
at
7:00 pm for Tuesday
Night teams, must not be time stamped any later than Saturday at 7:00
pm for
Wednesday Night teams
and must not be time stamped any later than Saturday at 7:00 pm for
Thursday
Night teams.
N. Penalty for not mailing or
late mailing of score sheet will be a two (2) point deduction from the
teams total points.
Repeated late
or missing scoresheets may result in an investigation by the GCDA Rules
and Protest Committee.
O. The score keepers responsibility
is scorekeeping only. Rules interpretation is the responsibility of
the GCDA Rules
and Protest Committee.
P. With respect to MVP points,
High Ins, High Outs and Patches:
1. Values are to be
determined by the GCDA approved MVP list.
2. All MVP points
must be thrown and properly entered on the score sheet. High Ins, High
Outs and Patches
(180 scored, Three Triples, 5 or 6 Bullseyes) should be recorded by
the home team captain on the bottom
of the scoresheet with the players name and GCDA dart number. Neither
MVP points or Patches can be
arbitrated with the scorekeeper at a later date.
3. In Cricket, all
darts must count full value to score MVP points.
4. MVP points will
not be counted during playoff matches.
5. The GCDA will award
one (1) MVP plaque per division to the person with the most MVP points
at the end of the
regular season. Any ties for top MVP point accumulation will be determined
by a single throw off of a 501 match.
6. In 2 of 3 format,
MVP points will be counted in the first two games only. High Ins, High
Outs, Ton 80's, and cricket
patches count at all times.
IX. Postponements
A. A match, to include play off
matches, may be postponed by mutual agreement between the captains prior
to the
day/night of the scheduled
match play. Exceptions to the aforementioned should be brought to the
attention of
the league council
for review.
B. All postponed matches should
be played within seven (7) days of the scheduled date. The
GCDA league
council must approve
all rescheduled matches by notification of both team captains.
CLARIFICATION:
Please do not call
the day/night of a match to get a postponement. It is not fair to the
team that showed up,
even if the
other captain is willing to postpone. It is the responsibility of a
team to be present at the scheduled
match at the scheduled
time and place.
X. Forfeits
A. Should a team have less than
four (4) players of its rostered team for Tuesday/Wednesday six (6)
player teams or less
than three (3) players
of its rostered team for Thursday four (4) player teams, present by
starting time, plus a fifteen
(15) minute grace
period, the short team must forfeit the entire match, unless both captains
agree to extend the grace
period.
B.
Games involving two or more players will take place with the team that
is short a player forfeiting that players turn and
all others players
throwing in normal succession.
C. Any team which plays a member
ineligible to play on that team shall forfeit, as a penalty, any points
that were scored in
that match that the
ineligible thrower played. These points will be awarded to the other
team.
D. Any team receiving a forfeit
will be awarded twelve (12) points, or after the third week of competition,
the teams average
points, whichever
is higher. In the event that an entire team, or if less than four
(4) team members, does not appear for
the first two (2)
consecutive matches of the season, that team win be considered null
and void. All points awarded to
opponents will be
eliminated (this is to include MVP points). In the event that an entire
team, or if less than (4) team
members does play
some of its matches, but forfeits three (3) or more games in a season,
the number of forfeit points
for the remaining
matches will be handled in the standard format (Section 10; D). Any
MVP points accrued by
any member of the
offending team WHO HAS NOT SIGNED THE SCORE SHEET OF THE FORFEITED MATCH
will
be considered null
and void.
E. Any team that can be shown
to have blatantly forfeited a match in any season. WILL BE PLACED ON
PROBATION
FOR AN ENTIRE YEAR.
THE SECOND OFFENSE WILL RESULT IN SUSPENSION FOR ONE (1) YEAR.
XI. Play-off Procedures
A. The number of teams to make
the playoffs in each division will be indicated on the GCDA website
and will be
presented to the team
captains during the season.
B. All plaques, trophies or patches
must be picked up within thirty (30) days of availability. Patches are
available after the
end of the regular season.
C.
The following method will be used for end of regular season tie-breakers
in this order:
1. Head to head matches
during regular season play.
2. The best won-lost
records during regular league play.
3. One game
of 1001 SIDO six (6) person team in a neutral pub.
D. One team plaque will be awarded
to the regular season team winner of each division. This plaque will
have the
team members names,
the team name and the teams captain name inscribed thereon. Individual
plaques for
winning team members
will be available for $5.00 to be paid upon request to the Special EventsChairperson
no later than the
date of the Finals for that season.
E. Play-off team winners will
receive one team picture plaque with each team members name, the team
name,
and the teams captain
name inscribed on them. Individual plaques for winning team members
will be available
for $5.00 to be paid
upon request to the Special Events Chairperson no later than the date
of the Finals for
that season.
F. In the event that one team
wins the regular season and that same team is the play off winner, one
team plaque
will be awarded to
that team. This plaque will indicate both of the titles and will have
the team members names,
the team name and
the teams captain name inscribed thereon.
G. Before finals, if a controversy
occurs between the two captains about rescheduling a match, the rules
aforementioned
in Section IX
of this document will apply.
XII. Conduct
A. Good sportsmanship and common
courtesy are expected at all times. Heckling or other harassment is
forbidden.
A team may make as
much noise as it wants while it is throwing, but must remain quiet while
the other team is
throwing. All players
and spectators must give each thrower plenty of room to throw and refrain
from undue
movement or motion
in or near the dartboard lane to eliminate distractions. Repeated harassment
or loud, foul language
may result in forfeiture of up to six (6) match play points. Physical
abuse against fellow
darters, or against
sponsor pubs property will not be tolerated and can result in suspension
or expulsion of both
parties relative to
the circumstances.
B. The GCDA League Council reserves
the right to suspend or expel any player team, sponsor, or pub whose
actions
and/or conduct is not the
best interest of the GCDA.
C. There will be no gambling between
players during GCDA events. Spectators will be asked to leave if it
is discovered
that gambling is going
on during the match play.
XIII. Protest Procedures
A. Only team captains, acting
team captains and sponsors may file protests about irregularities relating
to any GCDA
sanctioned event.
All details must be submitted to the GCDA Rules & Protest Chairperson
in writing within
FORTY-EIGHT (48) HOURS
of the incident. Irreconcilable differences that arise during semi-finals
or finals are advised
to be settled by arbitration
through the Rules and Protest Committee chairperson, or the GCDA League
Council
designated alternate.
Due to the time factors involved in these special protest, all contact
shall be made by telephone.
B. A decision will be made by
the Rules and Protest Committee whose decision will be final!
XIV. Adding New Players
A. Once the team roster has been
submitted to the GCDA League Council and scheduled play has begun, there
will
not be allowed any
changing of teams by individual players that have thrown. However, there
will be allowed
team/player changes
between seasons. Submitted team rosters may not be altered except:
1.
Players may be added to the team roster throughout the season until
the ten (10) player cap is reached.
Add-ons are to be considered by the council specifically on the night
of the Captains Packet Pick-Up.
In addition, there are to be additional reviews as needed throughout
the season. The Council itself or
its designated committee may perform these reviews.
2.
Any previous player not currently a GCDA member may play on a qualified
team without
GCDA League Council approval as long as that player's PPD history is
lower than the
average PPD in the division and it does not raise the team's PPD average
above the average
team PPD in the division requested. A new player, meaning
no previous league
experience, may participate on any level. A current GCDA member is to
mean specifically a
member in good standing with dues current.
3.
Add-ons will not be accepted unless they are submitted on the GCDA approved
add-on
sheet and submitted to the official scorekeeper. The official scorekeeper
will then notify
the GCDA League Council for the need of a called meeting.
4.
All Added players must throw at least two (2) weeks to be eligible for
playoff matches. All dues must be
paid when add-ons are submitted. All add-ons must be mailed so that
it is postmarked prior to that
teams match.
XV. Duties Of Team Captains
A. The team captain is responsible
for the conduct of the team and the safety of all participants and spectators
as referred
to in the Conduct section of these rules.
B. Each team must be represented
by either the captain or the acting captain only.
C. Each captain and co captain
will give a phone number(s) where they can be reached at any time.
D. Each captain will have the
GCDA League Officers telephone numbers.
E. Each captain involved in weekly
match play, season semi-finals, or finals SHALL BE RESPONSIBLE FOR
RESOLVING, while in
private consultation with the opposing team captain, any rules infraction(s)
which occur.
Non-resolved differences
shall be referred to the Rules and Protest Committee through the usual
protest
procedures of Section
XII of the these rules.
XVI. Changes In Play Format
A. The GCDA Council may approve
divisions that test new format ideas as well as promote tournament play.
The league council
reserves the right to accept or deny requests and proposals that, in
its opinion, are
(are not) in the best
interest of the GCDA.
XVII. Amendments
A. These Rules of Play may be
amended by majority vote of the captains.
Amendment to Article
VIII.P.5 -August 2011
5. The GCDA will award one (1) MVP plaque
per division to the male darter with the most MVP points
at the end of
the regular season and will award one (1) MVP plaque per division to
the female darter
with the most
MVP points at the end of the regular season. Any ties for top MVP point
accumulation
will be determined
by a single throw off of a 501 match. One (1) Plaque will be awarded
for the "HIGH
IN" in
each division at the end of regular season. One (1) Plaque will be awarded
for the "HIGH
OUT" in
each division at the end of regular season.
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