Greater
Chattanooga
Darting
Association

GCDA Rules of Play

I. Membership
  1. Only registered GCDA members are eligible to participate in GCDA Activities.
  2. Registered GCDA Members in good standing is defined as members not placed on any form of suspension AND have paid up current all membership dues as prescribed by the GCDA League Council.
  3. Membership dues are paid by individual seasons and are preferred to be paid in full by packet pick-up prior to start of regular season play AND due no later than the 1st scheduled captains' meeting following the first week for that season of play
  4. Any player who has not paid their membership dues in full by the designated meeting date will be declared ineligible for match play and posted on the GCDA web site. No points will be awarded for this person's match play and in fact any matches this person plays in from going forward will be awarded to the opposing teams.
  5. If this person or persons pays their dues current, they will be declared eligible again and allowed to play and be awarded match points. HOWEVER, any points lost due to ineligibility will not be awarded back to that player's team.
  6. Team fees also referred to as bar fees are due at the start of each season for all teams participating in match play for that season. Bar owners/managers will be allowed up to the 5th week of regular season play to pay up current team/bar fees for all teams they are sponsoring for that particular season.
  7. Any team who has not had their team/bar fees paid by the 5th week of the season will not be eligible for home matches for remainder of the season nor be eligible for any post season playoff matches at their home bar.  Any scheduled matches for that bar will be played at the opposing team's bar during this time.
  8. If bar owner/manager pays team fees current that team may resume match play at their home bar if any home matches remain on the schedule.
  9. It is ultimately a team captain's responsibility to ensure all player fees are paid and team/bar fee is paid in order to avoid penalty.
  10. A players membership is automatic acceptance of these rules and conditions which are not subject to appeal, except to the Rules and Protest Committee.
  11. The GCDA will not practice discrimination due to age, sex, race, religion, or national origin and all references to "he" in the RULES OF PLAY and BY LAWS shall apply and mean "she" as well.
  12. The captain or their designated team representative acting as team captain will be required to  attend the Captain's Meetings each month as scheduled by the League Council.
  13. Captain's meetings will be held typically the first Monday of the month unless that day is a holiday or at the start of a new season League Council may schedule special Captain's meetings to conduct necessary League business requiring captains attention.
  14. Failure to attend the meeting will result in the loss of 2 (two) points from the teams total points for the current season.
  15. All of the team members listed on the original roster must play a minimum of two  (2) matches for seasons with ten(10) or less weeks and a minimum of three(3) matches for seasons with over ten(10) weeks. If said player attends a match resulting in forfeit due to the other team failing to field required number of players they shall be credited for this match as long as they appear on the submitted score sheet. However, the team forfeiting the match due to insufficient number of players shall not be credited for participation for that week and all players will still need to attend the required number of matches for that season to be eligible for post season play. .

II. Schedules

  1. All league scheduling will be in the best interest of the GCDA. The council will consider advancing any team that finishes first in regular season to a higher division providing that at least fifty percent of the players remain on that team.  All teams will be placed in divisions according to the team average, which is determined by the points per dart for the top three(3), four(4), or six(6) team players on that team.  Equalization of divisions and the best possible competition, as well as any and all other pertinent information will be considered in making these determinations.

  2. All league schedules shall be construct by the GCDA League Council as soon as possible after the submission of completed rosters.  The League Council will announce the initial and final roster submission dates.

  3. Copies of the schedule will be published to the team sponsor and to the team captains prior to the beginning of each season.

  4. A pub may have only one team per board. Due to increased participation the GCDA League Council may vote to waive this rule.

  5. "COMPLETED ROSTERS" means:  Names and GCDA dart number, phone number and email address if applicable for Captains, Co-Captains and all team members, team name, home bar with phone number and requested night of league play. Deadline for paying team dues will be announced by league council at packet pick up.

III. Divisions

  1. The GCDA will endeavor to have as many equal number of teams per division and the number of divisions each season as is necessary to provide relative levels of match play for all of it’s members. Division designation will be based on points per dart for the top three(3) for Trips Teams, top six(6) team players for Tuesday and Wednesday Night Teams and the top four (4) team players for Thursday Night Teams and any and all pertinent information accumulated.

  2. For a pub to have a game each week, it is best to sponsor at least two teams for the current season.

IV. Time Of Matches

  1. The start time for the first game of the match is to be within 15 minutes of 7:30pm for all Tuesday Night, Wednesday Night and Thursday Night divisions.  Any match not underway by 15 minutes after the official start time may be subject to forfeit.   Players arriving late who are members in good standing and listed on the appropriate roster are eligible to play in non-thrown sections of play.  Games shall not be delayed because of late players.

V. Match Profile

  1. Wednesday Match Play 3 Player(Trips) Format - effective Fall 2021
    1. Match Play Format: minimum of three (3) players, maximum of six(6) players per team.
      1. Three (3) single 501, single in double out (SIDO); one 1 point for each game won
      2. Three (3) doubles 501; two (2) points for each game won
      3. Three (3) singles cricket; one (1) point for each game won
      4. Three (3) doubles cricket; two (2) points for each game won
      5. Total possible points for the match play are eighteen (18)
    2. No player can play in more than one (1) singles 501 game, no more than one (1) singles cricket game.
    3. No two (2) players can play as a team in more than one (1) 501 doubles game or no more than one (1) doubles cricket game. Players in doubles 501 games must rotate partners with other members of team and players in doubles cricket teams must rotate partners with other members of team. (ie. "Player A" and "Player B" can  play doubles 501 and doubles cricket as a team one (1) time per match. As play continues, "Player A" must play doubles 501 and doubles cricket as a team with "Player C, D or E", etc.) 
    4. Best 2 of 3 format for all matches for Divisions A, B. C and lower will play single loss elimination and not adhere to any 2 out of 3 formats.
    5. The line up for all games shall consist of the player's name and GCDA number.
    6. The home team will put up their players first in the first set of singles 501 and doubles 501 games. The visiting team will put up their players first in the next set of singles cricket and doubles cricket games and the next set of singles 501 and doubles 501 games. The home team will put up their players first in the next set of singles cricket and doubles cricket games and the next set of singles 501 and doubles 501 games.
    7. The visiting team will put up their players first in the last set of singles cricket and doubles cricket games.
    8. All games must be thrown one (1) singles game and one (1) doubles game at a time unless both captains agree otherwise.
    9. Changes and substitutions may be made only in case of a personal emergency where a listed player can not throw the game and must leave the building. A player not present, can not be listed in the line-up. Any substituted illegal player used and discovered shall result in at least the forfeiture of those points gained by the use of an illegal player.
    10. Further action may be considered by the Rules and Protest Committee or the GCDA League Council, should circumstances require.
    11. All games should be played on the center most boards available unless both team captains agree otherwise. This is to address end boards and possible distractions.
    12. MVP points will be counted in all legs of play. This does not condone purposely throwing 3 legs for MVP points to play additional legs.
    13. Handling blinds. You must have 3 players in Trips . Options are to forfeit, reschedule, contact a sub player, add a player that meets criteria.
  2. Tuesday Match Play 6 Player Format
    1. Match Play Format: minimum of six (6) players - effective Fall 2021
      1. Six (6) single 501, single in double out (SIDO); one 1 point for each game won
      2. Three (3) doubles Cricket; two (2) points for each game won
      3. Three (3) doubles 301, double in double out (DIDO); two (2) points for each game won
      4. Total possible points for the match play are eighteen (18)
    2. 2. All divisions are to play the best 2 of 3 format for ALL matches.
    3. The line up for all games shall consist of the player's name and GCDA number.
    4. The home team will put up their players first in the first two 501 games. The visiting team will put up their players first in the next two 501 games. The home team will put up their players in the last two 501 games.
    5. In Cricket, the visiting team will put up the first round team first. The home team will put up the second round team first. The visiting team will put up the third round team first.
    6. The home team will put up the first round 301 team first. The visiting team will put up the second round team first and the home team will put up the last 301 round first.
    7. All games must be thrown 2 at a time unless both captains agree otherwise.
    8. Changes and substitutions may be made only in case of a personal emergency where a listed player cannot throw the game and must leave the building.
    9. Any use of an illegal player in match play, used and discovered,  will result in the forfeiture of those points gained by the use of the illegal player. Further action may be considered by the Rules and Protest Committee should circumstances require.
    10. Blinds (absent players) may not be used until all present players have been played in each section of the format. If both teams have a blind it will be scored as a loss for both teams.
    11. All games should be played on the centermost board available unless both captains agree otherwise.
  3. Thursday Match Play 6 Player Format
    1. Match Play Format: minimum of four (4) players
      1. Four (4) doubles 501, single in double out (SIDO); one 1 point for each game won
      2. Four (4) singles 501, single in double out (SIDO); one (1) point for each game won
      3. Four (4) doubles cricket;one (1) point for each game won
      4. Four (4) singles Cricket; one (1) point for each game won
      5. Two (2)doubles 301, double in double out (DIDO); one (1) point for each game won
      6. Total possible points for the match play are eighteen (18)
    2. AA, A and B Divisions will play the 2 out of 3 format in all singles matches and in all 301 matches. All other divisions will play single loss elimination and not adhere to any 2 out of 3 formats.
    3. The line up for all games shall consist of the player's name and GCDA number.
    4. The scoresheet for Thursday Night league will indicate ,by shading, the team that puts up first.
    5. All games must be thrown 2 at a time unless both captains agree otherwise.
    6. Changes and substitutions may be made only in case of a personal emergency where a listed player cannot throw the game and must leave the building.
    7. Any use of an illegal player in match play, used and discovered,  will result in the forfeiture of those points gained by the use of the illegal player. Further action may be considered by the Rules and Protest Committee should circumstances require.
    8. Blinds (absent players) may not be used until all present players have been played in each section of the format. If both teams have a blind it will be scored as a loss for both teams.
    9. All games should be played on the centermost board available unless both captains agree otherwise.

VI. Equipment

  1. All league competition, including tournaments and playoffs, shall be conducted on a Standard English Bristle (Red, Black, and Green colors only) 20-point clock faced dartboard of top quality and decent condition.
  2. Dartboards shall be positioned five feet, eight inches (+ or -1/4 inch) from floor to the center of the bulls eye, with the wedge at the top center.
  3. The hockey (foul or toe) line shall be no longer than thirty-six inches(eighteen inches either side of center) and be seven feet, nine and one-quarter inches (measured from the front surface of the board to the front of the toe line), and with a diagonal of nine feet seven 3/8 inches (from center of bull to front of toe line).
  4. A lateral distance of two feet from the bulls eye shall be clear of all obstructions (i.e. walls, shelves, and tables.)
  5. When more than one board on the same wall is being used for play during a match, a minimum of five feet (preferably six) shall be maintained between the centers of the boards in use.
  6. All league boards shall be firmly anchored to the wall and will be well illuminated.
  7. The dart board spider wire must not be broken, and the double and triple rings must be within a tolerance of 1/32 inch of the normal space of 3/8 inch.
  8. The pub owner is responsible for supplying and maintaining the league play dartboards, which must be deemed appropriate for play by the district director or the GCDA League Council.
  9. Prior to the beginning of league play, the director from each district will inspect each league play board for the compliance of measurements, lighting, and play condition.

VII. Beginning the Game

  1. Local play should be ended 30 minutes prior to league play on the night(s) of scheduled GCDA league play so that both the visiting and the home teams can use the boards for warming up. It is considered the home teams captains responsibility to enforce this, and in keeping with good sportsmanship and hospitality to identify the visiting teams captain and invite the team to warm up.
  2. The warm-up period after the players have been put up by the captains and prior to the start of match play, shall be limited to nine (9) darts per player.
  3. All games must begin by throwing for the cork with the home team having the option of first or second throw for first throw at cork. The team of the player who throws closest to the cork shall throw first, starting the game. Only the players scheduled for the match play may throw for the cork.
  4. An 01 game is concluded at such time as a player/team hits the double required to reduce the remaining score to zero. Any and all darts thrown subsequently shall not count for score.
  5. Any thrower may approach the board, without touching it, to check the dart(s) thrown.
  6. The player throwing for the cork need not go first in the doubles or the triples team games.
  7. Should there be a need for a re-throw of the cork, person throwing second on first cork attempt now throws first, with additional re-throws being made on an alternate basis until there is a winner of the cork.
  8. The dart must remain in the board in order to count. Additional throws may be made (only when throwing for the cork) until such time that the players dart remains in the board. Should the second thrower dislodge the dart of the first thrower, a re-throw will be made with the second thrower now throwing first.
  9. Re-throws shall be called for if the scorer (see Section VIII) cannot decide which dart is closer to the cork or if both darts are anywhere in the inner bull or both darts are anywhere in the outer bull.
  10. The thrown darts that remain in the board may not be touched to determine closeness to the cork. Measurement or decision must be made from the distance of the entrance point of the dart in  the dartboard to the cork without touching or straightening the dart.
  11. The second thrower may acknowledge the first dart as an inner or outer bull and ask the dart be removed before throwing.
  12. In the 2 out of 3 format, the order of throwers need not remain the same in different legs of play.

VIII. Scoring

  1. A. Having a scorer (chalker) or use of an electronic tablet for scoring is optional for any game by mutual consent of the players involved in the game. The scorer can be asked to step down by the shooter(s) involved at any time during the game. The scorer will be a member of one of the teams playing, unless a capable person agreed upon by both players for that game.
  2. The scorer will stand still in an area no further than three (3) feet from the scoreboard next to the board being used for the game. There will be no drinking or tobacco use (smoking, dipping, chewing, etc.) by the scorer during the game. The scorer will not make any unnecessary movements (head movement, leaning to check darts thrown, rocking, etc.) until all three darts of the turn are thrown. The scorer will face the board at all times.
  3. The scorer will not call out a scorer on one dart or all three darts, unless asked to do so by the present shooter. The scorer may tell the amount scored or remaining if asked to do so by the present shooter.
  4. The scorer may not tell a shooter what to throw, what double to shoot, or the combinations available for an out shot.
  5. If the shooters cannot agree, the scorer will determine the winner of the bull or the need for a re-throw.
  6. All darts will be counted by the shooter and must be acknowledged by the shooter before the darts are removed (including doubling in or out). When the winning dart is thrown, the scorer will signify that the game has ended.
  7. The scorer will remain neutral at all times.
  8. For a dart to count, it must remain in the board until called and scored except when the dart ends a game.
  9. I. Regarding electronic tables, if during a game the tablet goes off or loses the game score for any reason and is not able to be recovered in a timely manner during that game, that game must be started over as a new game. Players must agree again to continue using the tablet or stop using it for the new game.
  10. Should there be a mistake in the scoring, it must be pointed out and changed before the teams next turn. Discrepancies discovered after the players throw of the team making the mistake will remain as scored unless  both players agree to the change in the interest  of good sportsmanship and fair competition.
  11. Scores will be determined by the side of the wire separating the different areas and scored where the point of the dart first penetrates the face of the board. Robin Hoods and bounce outs do not score.
  12. Infringements of the hockey (foot or toe) line will be brought to the attention of the throwers captain the first time as a courtesy. If subsequent violations continue, and are called, the dart thrown will not count. CLARIFICATION: The throwers two (2) feet must be behind the line until after the darts are released. Reasonable accommodations shall be extended to the disabled.
  13. A player throwing out of turn will have their score removed and his turn forfeited for that round.
  14. The captain of the home team is responsible for providing the GCDA score sheet for each home match and must keep all of the home score sheets until the end of the league play for that season should there be any questions. THE WINNING TEAM IS RESPONSIBLE FOR SUBMITTING THE SCORESHEET TO THE OFFICIAL SCOREKEEPER VIA EMAIL OR MESSENGER.
  15. . .
  16. There will be a two-part score sheet: one copy to each captain and a digital copy to be submitted to official scorekeeper for results recording.
  17.  All score sheets will be provided to the official scorekeeper by email or messenger.
  18. All score sheets must be time stamped no later than Thursday of that  week for Tuesday Night Teams, no later than Friday of that week for Wednesday Night Teams and no later than Saturday of that week for Thursday Night Teams.
  19. Penalty for late score sheets will be a two (2) point deduction from the teams total points.  Repeated late or missing score sheets may result in an investigation by the GCDA Rules and Protest Committee.
  20. The score keepers responsibility is scorekeeping only. Rules interpretation is the responsibility of  the GCDA Rules and Protest Committee.
  21. With respect to MVP points, High Ins, High Outs and Patches:
    1. Values are to be determined by the GCDA approved MVP list.
    2. All MVP points must be thrown and properly entered on the score sheet. High Ins, High Outs and Patches (180 scored, Three Triples, 5 or 6 Bullseyes) should be  recorded by the home team captain on the bottom of  the score sheet with the players name and GCDA dart number.
    3. Neither MVP points or Patches can be arbitrated with the scorekeeper at a later date.
    4. In Cricket, all darts must count full value to score MVP points.
    5. MVP points will not be counted during playoff matches.
    6. The GCDA will award one (1) MVP plaque per division to the male darter with the most MVP points at the end of the regular season and will award one (1) MVP plaque per division to the female darter with the most MVP points at the end of the regular season.
    7. Any ties for top MVP point accumulation will be determined by a single throw off of a 501 match.
    8. One (1) Plaque will be awarded for the HIGH IN within each division at the end of regular season. One (1) Plaque will be awarded for the HIGH OUT in each  division at the end of regular season.
    9. In 2 out of 3 format, MVP points will be counted in all legs of play. This does not condone purposely throwing 3 legs for MVP points to play additional legs. High Ins, High Outs, Ton 80s, and cricket patches count at all times

IX. Postponements

  1. A match, to include play off matches, may be postponed by mutual agreement between the captains prior to the day/night of the scheduled match play. Exceptions to the aforementioned should be brought to the attention of the league council for review.
  2. All postponed matches should be played BEFORE the last week of the season. The team requesting reschedule must attempt 3 times to reschedule the match. If no date can be agreed upon, the Rules and Protest Committee will resolve the issue.
  3. CLARIFICATION: Please do not call the day/night of a match to get a postponement. It is not  fair to the  team that showed up, even if the other captain is willing to postpone. It is the responsibility of a team to be present at  the scheduled match at the scheduled time and place.

X. Forfeits

  1. Should a team have less than four (4) players of its rostered team for Tuesday/Wednesday six (6) player teams or less than three (3) players of its rostered team for Thursday four (4) player teams present by starting time, plus a fifteen (15) minute grace period, the short team must forfeit the entire match, unless both captains agree to extend the grace period.
  2. Games involving two or more players will take place with the team that is short a player forfeiting that players turn and all others players throwing in normal succession.
  3. Any team which plays a member ineligible to play on that team shall forfeit, as a penalty, any points team.
  4. Any team receiving a forfeit will be awarded twelve (12) points, or after the third week of competition, the teams average points, whichever is higher.  In the event that an entire team, or if less than four (4) team members, does not appear for the first two (2) consecutive matches of the season, that team win be considered null and void. All points awarded to opponents will be eliminated (this is to include MVP points).
  5. In the event that an entire team, or if less than (4) team members does play some of its matches, but forfeits three (3) or more games in a season, the number of forfeit points for the remaining matches will be handled in the standard format (Section 10; D). Any MVP points accrued by any member of the offending team WHO HAS NOT SIGNED THE SCORE SHEET OF THE FORFEITED MATCH will be considered null and void.
  6. Any team that can be shown to have blatantly forfeited a match in any season, WILL BE PLACED ON  PROBATION FOR AN ENTIRE YEAR. THE SECOND OFFENSE WILL RESULT IN SUSPENSION FOR ONE (1) YEAR.

XI. Play Off Procedures

  1. The number of teams to make the playoffs in each division will be indicated on the GCDA website and will be presented to the team captains during the season.
  2. All plaques, trophies or patches must be picked up within thirty (30) days of availability. Patches are available after the end of the regular season.
  3. The following method will be used for end of regular season -breakers in this order:
  4. .
    1. Head to head matches during regular season play.
    2. The best won-lost records during regular league play.
    3. In the event of a tie during playoff and final matches, the tie breaker will be decided by one game of 1001 SIDO six (6) person team for 6 person divisions, one game of 1001 SIDO four (4) person team for 4 person divisions & one game of 1001 SIDO three (3) person team for 3 person divisions.
  5. One team plaque will be awarded to the regular season team winner of each division. This plaque will have the team members names, the team name and the teams captain name inscribed thereon. Individual  plaques for winning team members will be available for the full cost of the plaque to be paid upon request  to the Special Events Chairperson no later than the date of the Finals for that season.
  6. Play-off team winners will receive one team picture plaque with each team members name, the team name, and the teams captain name inscribed on them.  Individual plaques for winning team members will be available for the full cost of the plaque to be paid upon request to the Special Events Chairperson no later than the date of the Finals for that season.
  7. In the event that one team wins the regular season and that same team is the play off winner, one team plaque will be awarded to that team. This plaque will indicate both of the titles and will have the team members names, the team name and the teams captain name inscribed thereon.
  8. Before finals, if a controversy occurs between the two captains about rescheduling a match, the rules aforementioned in Section IX of this document will apply.

XII. Conduct

  1. Good sportsmanship and common courtesy are expected at all times. Heckling or other harassment  is forbidden.
  2. A team may make as much noise as it wants while it is throwing, but must remain quiet while the other team is throwing.
  3. All players and spectators must give each thrower plenty of room to throw and refrain from undue movement or motion in or near the dartboard lane to eliminate distractions.
  4. Repeated harassment or loud, foul language may result in forfeiture of up to six (6) match play points.
  5. Physical abuse against fellow darters, or against sponsor pubs property will not be tolerated and can result in suspension or expulsion of both parties relative to the circumstances.
  6. The GCDA League Council reserves the right to suspend or expel any player team, sponsor, or pub whose actions and/or conduct is not the best interest of the GCDA.
  7. There will be no gambling between players during GCDA events. Spectators will be asked to leave if it is discovered that gambling is going on during the match play.

XIII. Protest Procedures

  1. Only team captains, acting team captains and sponsors may file protests about irregularities relating to any GCDA  sanctioned event.
  2. All details must be submitted to the GCDA Rules and Protest Chairperson in writing within FORTY-EIGHT (48) HOURS of the incident.
  3. Irreconcilable differences that arise during semi-finals or finals are advised to be settled by arbitration through the Rules and Protest Committee chairperson, or the GCDA League Council designated alternate.
  4. Due to the time factors  involved in these special protest, all contact shall be made by telephone. A decision will be made by the Rules and Protest Committee whose decision will be final!

XIV. Adding New Players

  1. Once the team roster has been submitted to the GCDA League Council and scheduled play has begun, there will not be allowed any changing of teams by individual players that have thrown. However, there will be allowed team/player changes between seasons.
  2. Submitted team rosters may not be altered except:
    1. Players may be added to the team roster throughout the season until the ten (10) player cap is reached for Tuesday 6, Wednesday and Thursday league, and the six (6) player cap is reached for Trips. All add-ons are to be considered by the council or its dedicated committee as needed throughout the season.
    2. Any previous player not currently a GCDA member may play on a qualified team without GCDA League Council approval as long as that players PPD history is lower than the average PPD in the division and it does not raise the teams PPD average above the average team PPD in the division requested.
    3. A new player, meaning  no previous league experience, may participate on any level.
    4.  A current GCDA member is to mean specifically a member in good standing with dues current.
    5.  Add-ons will not be accepted unless they are submitted to the official scorekeeper. The official scorekeeper will then notify the GCDA League Council for approval.
    6. All Added players must play a minimum of two  (2) matches for seasons with ten(10) or less weeks and a minimum of three(3) matches for seasons with over ten(10) weeks.
    7. All dues must be paid when add-ons are submitted. All add-ons must be submitted to official scorekeeper prior to that teams match.

XV. Duties of Team Captains

  1. The team captain is responsible for the conduct of the team and the safety of all participants and spectators as referred to in the Conduct section of these rules.
  2. Each team must be represented by either the captain or the acting captain only.
  3. Each captain and co captain will give a phone number(s) where they can be reached at any time.
  4. Each captain will have the GCDA League Officers telephone numbers.
  5. Each captain involved in weekly match play, season semi-finals, or finals SHALL BE RESPONSIBLE FOR RESOLVING, while in private consultation with the opposing team captain, any rules infraction(s) which occur. Non-resolved differences shall be referred to the Rules and Protest Committee through the usual protest procedures of Section XII of the these rules.

XVI. Changes in Play Format

  1. The GCDA Council may approve divisions that test new format ideas as well as promote tournament play.
  2. The league council reserves the right to accept or deny requests and proposals that, in its opinion, are (are not) in the best interest of the GCDA

XVII. Amendments

A. These Rules of Play may be amended by majority vote of the captains

Amendments made in accordance to Rules of Play Article IX Paragraph A -August 2011

Amendments made in accordance to Rules of Play Article IX Paragraph A -August 2012

Amendments made in accordance to Rules of Play Article IX Paragraph A -December 2013

Amendments made in accordance to Rules of Play Article IX Paragraph A -November 2017

Amendments made in accordance to Rules of Play Article X Paragraph B -May 2021

Amendments made in accordance to Rules of Play Article X -September 2021

Amendments made in accordance to Rules of Play Article VIII Paragraph T -January 2024


For a printable version of these RULES
CLICK HERE Click here


All rights reserved.
©Greater Chattanooga Darting Association
Facebook Page
423-362-4267